The Digital Spring 2020 has been postponed to another date to prevent the further spread of the COVID-19 virus. As soon as a new date is known, you can find it on this page. We are counting on your understanding and hope to welcome you at this event later this year.
The second edition of Digital Spring in Brussels, inspired by the Montreal edition, will propose many diverse and completely free activities. There are exhibitions and augmented reality experiences at Brussels Expo. Sessions to learn how to code or create your own video game are also included in the programme.
Free entrance for all
Opening dates and hours
Brussels Expo (Palais 1)
Place de Belgique, 1
Programme 2020 under construction
Programme of 23/24.03.2019 at Kanal – Centre Pompidou
Sitting on the grass, with a sandwich, an apple and a smartphone by your feet, step into the shoes of a digital freedom activist. It's been a bad day: net neutrality has just been repealed in the United States. You drift into dreams that take you from a London nightclub to drones performing a choreographyin the sky. It's a poetic journey into the heart of today's major civil issues.
Thanks to a scientifically accurate holographic installation, see how the brain waves of a member of the public change, when captured in real time by an electroencephalogram. This is a rare opportunity to get a glimpse of the invisible...
Artists : Bots Conspiracy
Production : Les Garages Numériques
Scientific direction : Ohme & Charline Urbain
This macrophotographic series will give you the opportunity to interact with relief, colour and composition. Evoking the curvature of the universe and adapting André Boucher's Univers Chiffonnés, the work, which explores the reflection of light on a creased metallic material, changes according to the public’s movements.
Three experiences of extended reality. Presented together for the first time, the Immersio, Muted and Atlas projects combine virtual reality, musical performance, visual arts, augmented reality and mixed reality. These artistic projects have something in common: a poetic language and a sensitive approach to virtual worlds that are permeable to reality.
Presented thanks to a proposal by Juliette Bibasse
Through this 360° film immersion, you will be invited to travel through various worlds and live different experiences that will both amaze and thrill you.
Have you ever heard of the web series "La Théorie du Y" (The Theory of Y)? This Belgian web series, created by RTBF, has met with worldwide success thanks to its connected universe! Discover its production and how digital technology has contributed to its development.
You will be immersed in a concert without musicians, equipped with the first virtual reality audio headset, to discover a unique audio augmented reality performance in which you can experience a concert, simply with your ears and imagination.
Thanks to Innoviris' TechTruck, youngsters will be able to step into the digital age by discovering how 3D printers and laser engravers work, and by taking control of a robot. They will then be able to develop their learning and their projects thanks to educational kits transported by vélo cargo, or in one of the FabLab partners.
In this participative 3D experience, you will be able to step into the shoes of a DJ and perform an incredible set. The audience will also be able to interact and co-create music through connected devices.
You will be able to fly virtually thanks to the paragliding simulator designed by L'Institut de Recherche de l'Institut Supérieur Industriel de Bruxelles (IRISIB), and fly over mountains and seas thanks to this fun and rewarding experience.
Thanks to Imagine360, you will be able to participate in many unforgettable experiences in the streets of Montreal, Sharjah and in many developing countries, as if you were there.
Experience an unparalleled science fiction experience as you immerse yourself in the universe of the Trinity series, set in a future where humans have long since disappeared and where androids are fighting a fierce battle against powerful artificial intelligence.
Guided by experts, scientists, artists and designers, you can develop your own digital solutions with laser cutters, 3D printers, Arduino and virtual reality. These workshops will also help to introduce the youngest participants to sustainable solutions generated by new technologies.
Coding, programming and development regularly take centre stage. Yet these tools remain an enigma to many. BeCode invites you to discover the world of code with a fun introduction, given by a team of trainers at the forefront of the latest developments. Using games that bring the whole family together, BeCode will give you a first glimpse of coding and help you to understand its place in the future and the importance of this area of learning today.
Using games that will bring the whole family together, The Coding Club will give you a first glimpse of codes and thus assess the real place for coding in the future and the importance of this area of learning right now. It will also promote youth awareness and education in new technologies, including software and hardware programming, multimedia, computer game creation, websites and other applications.
Do you want to build your own computer and guide small robots through courses that you have designed yourself? The children will first build a Kano computer together. Then, several different activities will introduce them to the logic of computers, and finally they will discover Ozobot, a little robot who follows the lines they have drawn.
Are you a fan of Mario, Snake or Minecraft? Learn how to code your own games and become a creator. During this workshop, children will have the opportunity to learn about computer thinking by creating a whack-a-mole game on Scratch. Designed by the Lifelong Kindergarten Group, Scratch is a programming language where children can programme and share interactive media such as stories, games and animations with people from around the world. They learn to think creatively, work together and reason systematically.
L'Année du Robot - The Year of the Robot
Combining art and science, The Year of the Robot deals with human beings and their artificial doubles, robots. Like a series of archives detailing the first contacts and dialogues between a robot and human beings, this activity studies the phenomenon of cognitive dissonance, that tiny and mysterious relational space that unfolds between these two actors. It involves the elderly, sometimes with Alzheimer's disease or dementia, and young adults with autism or neurological disorders.
Author-Director: Yves Gellie. Assistant collaborator: Maxime Jacobs. Producers: Alexandre Brachet and Camille Lacharmoise. With the support of Malakoff Mederic Humanis and Zora Bot
Sunday – House 3
Projections hours (Audio in French, subtitled in English) : 12:00 – 13:00 – 14:00 – 15:00 – 16:00- 17:00
Through the works of 6 artists, the exhibition 'Don't be Evil' addresses the influence of Artificial intelligence (AI) on our society and our daily experiences.
AI has many applications in today's society. Tomorrow, it will play a role in sensitive decisions, such as granting bank loans, medical diagnoses and piloting self-driving cars. If AI is the dream, it also raises numerous questions. What should we do when it's impossible to explain the reasoning behind these algorithms' decisions? What does this say about the growing power of multinational companies to influence our vision of the world through personalising everything that we see on the internet?
Without reducing the actual potential of AI to create a better world, these works remove some of mystery behind the operations of this technology. They invite us to reflect on the trust we put in these algorithms and the way in which we want to develop AI in the future.
Gluons mission to maximize interdisciplinary connections and collaborations between art, science and technology, reflects in an educational STARTS (Science + Technology + Arts) program for youngsters from 14 to 18 years old.
During the Carnival holidays, Gluon organised the Future Mobility Lab, a week of workshops during which the teenagers learned about new digital technologies and techniques, such as 3D printing, coding and laser cutting. Under the guidance of artists and tech experts they created innovative solutions for the mobility in Brussels. Within the framework of Printemps Numérique, the students will present their prototypes to the public in an interactive exhibition!
This workshop looks at the excessive digitalisation that invades our daily lives. Smartphones, the Internet, social networks, GPS, and home automation assistants are now partners or even replacements in our lives. The various speakers (Hughes Bersini, Ségolène Martin, Philippe Beaudouin, Nadine Khouzam, Alain Happy and Léa Rogliano) will try to raise public awareness of the benefits and excesses of this new situation, before giving the public the chance to ask questions and exchange during a Q&A session.